In The Stretchers, you play as a duo of medics, sent out on this urgent mission to find the dizzies hiding in their places of work (which vary significantly from mission to mission) and transport them by pulling out the stretcher that's located on either medic's back, dropping the workers onto it in a pile of floppy humans, manoeuvring your way through various hazards on the way to your ambulance, and then driving as fast as you can to the hospital. Townsfolk across the land are getting stuck in a mental haze and it's up to you, with the help of a friend or even by yourself, to cure those affected by the Dizzies and set the town back to its normal, productive self. He does this by aiming the hypnotic ray gun attached to his head in the direction of his victim. Something is clearly wrong.Īs it turns out, the evil and short-fused Captain Brains has gone amok, putting people in a forced hypnotic stasis known as the 'dizzies'. And as it was splendidly put by the town's medical dispatcher: "farmers don't take breaks". Loggers are sleeping in-between sawblades at the mill and farmers are snoozing while driving their tractors. Workers across the land are sleeping on the job. ![]() ![]() The inhabitants of Greenhorn Islands are faced with quite the wide-spread problem.
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